Hey Battle Chefs!
A new update is fresh from the oven! We fixed some important bugs, applied a sparkling egg wash to the Forest, and generally made BCB better! [Steam Revision 13519 Switch R13403]
Read on for details: Continue reading →
Hey Battle Chefs! Thanks so much for all the kind tweets, comments, and emails :) We’re excited to keep updating Battle Chef Brigade for you! For Patch 1, we focused on bug fixes along with a few general improvements. This Switch Patch means that the Steam and Switch versions now match. That’s our goal moving forward as well! Read on for the full list of improvements to the Nintendo Switch version:
Hey Battle Chefs! Thank you all so much for your support. We’ve been reading and responding to your emails, tweets, and discussion threads and then got to work on improving BCB as quickly as possible. This first set of changes fixes a collection of bugs (especially with key remapping and achievements!) and smooths over a couple difficulty spikes on Normal. Thank you all so much for pointing out these issues! Keep the feedback coming, especially since we’re planning future updates now :) Read on for details on quality of life updates and some bug fixes in Revision 12394!
For improvements and fixes, including these, for the Switch version, stay tuned! Those will be coming soon.
Stay tuned for all the announcements, videos, and illustrations, leading up to launch here!
We can’t wait for you to dig in and let us know what you think!
Check out our billboard and some audio showcase videos in our latest Kickstarter update!
As we prepare for the upcoming Kickstarter, I wanted to get back into the habit of typing into programs other than Visual Studio. So, I’m going to give a quick rundown of how we’re capturing gameplay footage for the Kickstarter video.
Of course, it’s important to show your game in the best light possible without being dishonest. Battle Chef Brigade’s Arena can be difficult to film for this reason, since the monsters are much more interested in stealing your ingredients or attacking than acting cool for the camera. To encourage them to behave nicely, we disable or encourage certain monster actions for each shot. This way, we can trigger behaviors that happen naturally in gameplay without having to do a few dozen takes due to randomness. In other words, instead of hoping for three different monsters to choose and synchronize a set of behaviors, we can force them to!
Revamping the UI (controller support is now in as well!)
Molding a tutorial into shape – playtests have begun!
Most importantly, though, we’ve been preparing for our upcoming Kickstarter campaign! We’re polishing up the game in anticipation of capturing lots of gameplay footage, so Mina and the monsters are finally all getting colored! One of our friends, Mike Antonicelli, is helping Eric color some of the gazillion frames of animation.
Battle Chef Brigade started as a simple, vague idea. The concept of a fantasy cooking game has been pondered thousands of times; indeed, there are already plenty of games the combine eating with fantasy. That’s all to say that ideas themselves aren’t particularly valuable. That seems to be generally accepted, especially by entrepreneurs. The argument is usually that ideas are common while execution – with all its problem solving, time, and twists – actually creates the product. Even better, it’s much harder to copy a product than an idea.  Not everyone can make a first person shooter MMO, even if they can conceive and design the most brilliant game in their mind. Most importantly to us, we can’t sell game ideas on Steam yet! 
An idea does have quite a bit of implicit value, though, once you’ve demonstrated the capability to bring it to life. Continue reading →
For those who are hoping to see us at PAX East again, we’ve got some sad news. We won’t be at PAX East this year.
The new plan is to show the first publicly playable version of Battle Chef Brigade at PAX Prime! We’re disappointed that we won’t be able to hang out with everyone at PAX East this year, but the extra time to polish the game will be well worth it!
Hi everyone! We’re thrilled to finally announce Battle Chef Brigade, our fantasy cooking battle game!
BCB will be Trinket’s first large scale project. While our mobile games, Color Sheep and Orion’s Forge, each took about 2 months to develop, BCB is geared towards PC and consoles with a longer development time.
Another first for us is that we’ll try to be open about BCB’s development right here on this blog! We’d love for you to follow along and feel free to comment on the posts. Currently we’re working to get our first demo done within the next 12 weeks. It’s going to be a crazy but exciting time!